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Entertainment Software Association
2025 U.S. Consumer Spending on Video Games Nears Pandemic-Level Peak at $60.7 Billion, Second-Highest on Record
February 17, 2026
2025 U.S. Consumer Spending on Video Games Nears Pandemic-Level Peak at $60.7 Billion, Second-Highest on Record
February 17, 2026
Tickets Now Available for iicon, the Interactive Innovation Conference Hosted by the Entertainment Software Association
December 16, 2025
What Do Kids Want for Holiday Gifts? Video Games, Of Course! They Also Want Their Parents to Game Alongside Them
November 24, 2025